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熱門賽事與戰隊分析
聚焦電競賽事與戰隊數據,提供即時盤口與策略參考。
ESPORTS LIVE精選電競玩法
掌握賽事節奏與盤口
Moba
MOBA 賽事
Dota2 與 LoL 賽事策略。
進入遊戲FPS
FPS 賽事
CS2、Valorant 對位解析。
進入遊戲Draft
選角節奏
BP 與陣容搭配影響勝率。
進入遊戲
GUIDES & TIPS電競投注攻略
掌握賽事分析與盤口解讀
電競3分鐘閱讀
CS2讓分盤|爆冷出現原因拆解
CS2讓分盤|爆冷出現原因拆解 本頁提供重點整理與操作指引,方便快速掌握主要資訊。 回到首頁電競 – 遊戲專區 […]
電競3分鐘閱讀
電競投注|點樣分析盤口先唔會被帶節奏?
電競投注|點樣分析盤口先唔會被帶節奏? 本頁提供重點整理與操作指引,方便快速掌握主要資訊。 回到首頁電競投注同 […]
電競賽事節奏快,建議優先掌握戰隊近況與對位分析。
搭配即時盤口與滾球節奏,提高判斷效率。
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if (navItems.length) {
navItems.forEach((item) => {
const link = item.querySelector("a");
const dropdown = item.querySelector(".dropdown");
if (!link || !dropdown) return;
link.addEventListener("click", (event) => {
if (!window.matchMedia("(max-width: 900px)").matches) return;
event.preventDefault();
navItems.forEach((other) => {
if (other !== item) other.classList.remove("is-open");
});
item.classList.toggle("is-open");
});
});
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const starCanvases = document.querySelectorAll("[data-starfield]");const initStarfield = (starCanvas) => {
const ctx = starCanvas.getContext("2d");
if (!ctx) return;
let stars = [];
let pointer = { x: null, y: null };
let driftTime = 0;
let isMobile = window.innerWidth {
const rect = starCanvas.getBoundingClientRect();
isMobile = window.innerWidth ({
ox: Math.random() * rect.width,
oy: Math.random() * rect.height,
r: Math.random() * 1.6 + 0.6,
alpha: Math.random() * 0.4 + 0.4,
twinkle: Math.random() * Math.PI * 2,
}));
};const draw = (time = 0) => {
if (isMobile && time - lastFrameTime {
star.twinkle += 0.02;
const flicker = (Math.sin(star.twinkle) + 1) / 2;
let x = star.ox;
let y = star.oy;
const driftX = Math.cos(driftTime + star.ox * 0.01) * 0.8;
const driftY = Math.sin(driftTime + star.oy * 0.01) * 0.8;
x += driftX;
y += driftY;
if (pointer.x !== null) {
const dx = star.ox - pointer.x;
const dy = star.oy - pointer.y;
const dist = Math.sqrt(dx * dx + dy * dy) || 1;
const influence = Math.max(0, 1 - dist / 120);
const pointerStrength = isMobile ? 5 : 8;
x += (dx / dist) * influence * pointerStrength;
y += (dy / dist) * influence * pointerStrength;
}
ctx.beginPath();
ctx.fillStyle = `rgba(255, 255, 255, ${star.alpha + flicker * 0.3})`;
ctx.arc(x, y, star.r, 0, Math.PI * 2);
ctx.fill();
});
if (!reduceMotion) {
requestAnimationFrame(draw);
}
};const onMove = (event) => {
const rect = starCanvas.getBoundingClientRect();
pointer.x = event.clientX - rect.left;
pointer.y = event.clientY - rect.top;
};const onLeave = () => {
pointer.x = null;
pointer.y = null;
};setupStars();
draw();
window.addEventListener("resize", setupStars);
starCanvas.addEventListener("mousemove", onMove);
starCanvas.addEventListener("mouseleave", onLeave);
starCanvas.addEventListener("touchmove", (event) => {
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onMove(event.touches[0]);
});
starCanvas.addEventListener("touchend", onLeave);
};starCanvases.forEach(initStarfield);